Treasure Adventure: Scene 5

This is it: the Final Scene. One last treasure to find, and it is The Treasure. But where is it? Four clues have been revealed separately.


Action:

Step 1: Take turns rolling d4. This determines which clue you have access to. It is up to the players if they want to share clues.

Clue 1: Like a building, I was built brick by brick.

2: I have the largest paws of any animal that ever lived, but I’ve never walked.

3. I could never smell the world, even before I lost my nose.

4: There are no riddles older than mine.


When a player is sure of their answer, they can announce they have solved the puzzle, and play one Influence card. Any other player can challenge this with a higher card. Play continues until all players have played however many cards they choose, but only one at a time. Once a player has achieved the highest unchallenged Influence, highlight the blank area between the symbols:


SPHYNX


Action:

Once a player figures out the reference, that player becomes the first Main Character of the Final Scene. While that player is .

Step 2: Start up Assassin’s Creed Origins Discovery Tour, starting at Alexandria Harbor. Use of the map is allowed but not Fast Travel or Waypoints. Each time the Main Character wants to view the map, they have to discard once Influence Card. While the player is finding their way, the other players can attempt to steal both the keys and control of the Main Character, as follows:

Step 3: Starting with the Oldest Player and working downward in age, players can choose to steal either any other player’s Key or control of the Main Character, by playing Influence cards one at a time. A defending player can beat the attack by playing a higher card. Play continues until one side has all of the Keys. If this becomes impossible, the Order of the Keepers wins and the game is over.

Step 4: The Main Character finds way to a secret passage into the Sphynx itself. All the way at the end is the place where the Treasure resides. What happens next depends on who has the Keys.

Step 5:

If the Allies or the Order of the Keepers have the Keys, the game is over, the world is more saved than ever before, and the powers of the artifact are used to bestow an era of unrivaled tranquility on Earth.

If the Nazis or the Seeker’s Guild have the Keys, they have activated the Treasure and reality is being destroyed in their thirst for ultimate power. A player that is not on the side of the Nazis or Seekers plays- this is the last chance to save the world. Start a game of Fortnite. Win the match to take control and stop the End.


The End.