Here I’ll be posting development iterations of Hanno. Backstory- my development pc crashed gloriously about a year and half ago. Logistics being what they were, replacement at the time was impossible. Thanks 100% to the generosity of a colleague, I was able to combine pieces of my old PC with a new one, with one […]
Introducing my first game developed in Unity, titled “Hanno”. Hanno Hanno is, certainly, an experimental/test style game. Its development has grown organically along with my grasp of the Unity Engine, though it was always intended as an encapsulated test project. The requirements were elementary: basic interface, controllable player, interactive elements, multiple levels, non-linear puzzle generation, […]
Progressive Math Challenge I developed this little site as a simple math challenge game. Some of the elements here are things I’m experimenting with using on other projects. Essentially, the game offers a choice of four basic arithmetic operators to choose from, then generates math problems for you to solve. Correct answers add to your […]
Kraken Hunter’s Society An online story I am creating based on the history of the Kraken Hunter’s Society, a fictional tale set shortly after the Age of Discovery. Combining an adventurous narrative with a rich network of links allowing the reader to learn more about the places, technologies, and cultures involved, its more than just […]
SCE-Explorers Introducing stories generated with the SCE RPG system taking place in the world of Uncharted Waters Online. Read about individual, first-hand accounts of explorers adventuring on Earth a few hundred years ago, sailing ships as far as they can and facing dangers such as storms, sharks, and natives in their quests to push the […]
In the works for some time, and going through several iterations, this is finally getting closer to completion. As a non-client task, it has not been a priority but rather a personal challenge of sorts. Named after a relic in the stories it references, Olikuaat’s Oracle of Direction, or the ood for short, is a […]
hijo first complete version of a story generator for young readers I created. Combined a bit of programming I’d been working on for the SCE project and made it a bit more kid-friendly. Sometimes sentences are non-sense, but I figure that just makes them laugh and read more closely.
So in between all the other projects I’m working on, I am helping to raise 4 wonderful children and occasionally entertaining their cousins and friends. And I’ve been creating games since I could draw and use scissors, this is just one more from a life long list. I guess I call it the Hot Wheels […]