• games
  • Unity Game, “Hanno” in development

    Introducing my first game developed in Unity, titled “Hanno”. Hanno Hanno is, certainly, an experimental/test style game. Its development has grown organically along with my grasp of the Unity Engine, though it was always intended as an encapsulated test project. The requirements were elementary: basic interface, controllable player, interactive elements, multiple levels, non-linear puzzle generation, […]

  • design
  • Progressive Math Challenge

    Progressive Math Challenge I developed this little site as a simple math challenge game. Some of the elements here are things I’m experimenting with using on other projects. Essentially, the game offers a choice of four basic arithmetic operators to choose from, then generates math problems for you to solve. Correct answers add to your […]

  • games
  • Kraken Hunter’s Society

    Kraken Hunter’s Society An online story I am creating based on the history of the Kraken Hunter’s Society, a fictional tale set shortly after the Age of Discovery. Combining an adventurous narrative with a rich network of links allowing the reader to learn more about the places, technologies, and cultures involved, its more than just […]

  • design
  • Projects

    As I review the projects I’ve worked on, I realize that many of the ones that were never completed are still worth noting, even in incomplete states. These projects have come to early ends for many reasons; some were initiated by entry-level clients who later cancelled their projects as other aspects of their lives took […]