Races & Species


An ancient race resembling dog-like humans, they once lived in a small kingdom on the coast of the great sea, west of the Juhikuosin and north of the Glimden Wall. Their kingdom was entirely swallowed by the rising ocean, and they now live in scattered bands where they can, some having hidden or found passage aboard the Grudensaan space fleet as it left for Fesiun. Most are now savage creatures of the wilderness and caverns of the world, far removed from their noble roots.


A noble race of minotaurs with mysterious origins lost in the mists of early time. They once had a fine but small empire on Dremuc where they fought the Qyrweary and Grudensaan because of their use of abducted slaves; these acts caused a war and the Ankhaou were defeated utterly, but not before their wise men and wizards were able to craft vessels capable of venturing into space. Here they founded colonies on the planet Maachip, and encountered the insidious Geshente. Eventually they left again for open space and discovered Fesiun, where their ships were destroyed in conflicts with the Bresugese and Geshente. Finding themselves marooned and without the benefit of their race’s advanced knowledge, they live in crude cities of tents and log houses. Most have now forgotten their origins and live as many of the native peoples of Fesiun do, in comparitively primitive society with close ties to nature.


An ancient race of winged, dog-like creatures that are very intelligent and speak through telepathy. Rarely encountered, Legend tells that long ago they lived somewhere in the skies above Fesiun.


Actually a name given to this race by the Serphep explorers that encountered them, the true name and identity of these fish-like people remain a mystery to the ‘civilized’ peoples. The Azurians, whose forms vary as much as those of more traditional fish, live along the coasts of Fesiun in numbers which have recently begun to swell again after being diminished to a single settlement under the oppression of the Danca centuries ago. Their society remains inscrutable to others and apparently extremely primitive. Most consider their brains to be little better than those of trout.


High tech culture with strong culture of royalty that races Dunbish and Xanya for world power only to unlock an interdimensional gate with their rash research, opening at least one portal to Fesiun. Seeing Fesiun as a planet ripe for conquest due to the comparitive low tech of the peoples, set about invading immediately.  Their war brings them into conflict with the Ankhaou and Geshente in open space and on the planets Dremuc, Maachip, and Goan. Eventually Xanya forces obliterated their old cities on Dremuc in the fierce conflict over the diminished land area of that planet. Colonies live on on the planet Fesiun centered around the settlement known as the Caidzi Colony, after the original capital.


A society of skeletal undead. Their kingdom had flourished like rot in the area to the south of the Allied Kingdoms city of Priolus on Fesiun since antiquity. A war had raged between the living and the dead for centuries, until finally the Serphep Emporer was overthrown and the Serphep Empire disbanded by citizens weary of conflict. When the Allied Kingdoms collected into unity decades afterward, they found the Danca Penninsula abandoned, turned over to wilderness, much of it flooded by the extensive excavations of the undead, who had lived in great cave cities. The Danca continue as a people with scattered settlements amidst the Zolna Empire.


Actually dragons and men combined through magic long ago, there are emerald, brown, silver, and crystal dragon men, with heads of dragons and wings but otherwise humanoid. A highly developed society, all but disappeared from the face of Fesiun by the time ‘recorded history’ begins.


Two classes of Geshente exist- those who were born organic and were augmented with cybernetic enhancement, and those created as sentient droids. Though often perceived as coldly rational technologist, in truth the society has simply grown to accept the use of machinery, electronics and computers to augment their own lifespans and capabilities. The results are often grotesque to other humanoids. It is currently unknown why hordes of Geshente robots will suddenly land on planets and attack. They come in many forms, from centipede-like assault droids to perfectly humanoid droids.


Gnomes living tradionally in the mountains of Dremuc, south of the River Theb. Very industrious, their homegrown technology can accomplish amazing things at times. It was this technology, combined with magical assistance, that allowed nearly the entire Grudensaan nation to leave flooded Dremuc and travel through space to Fesiun.


A society formed of cast off golems, elementals, automatons, and other sentient creations. They find unity in having been abandoned, and in having lives which no living creatures can ever understand. Some of them have ‘lived’ for centuries, maybe even millenia.


Jivuk are wood elves, being simply elves whose diminutive features and natural inclinations incline them to become inhabitants of the woodlands.


A race of pale white elves from the giant forests, they are druids who make war on those who do injustice to woodlands. These elves only use spears. They wear jewelry of obsidian, turquois, emerald and silver.  A few scattered settlements on islands on Fesiun are all that remain of them.


The dwarves of Dremuc are known as Ketaell. Vestiges of their traditional homeland in the far north of this planet still remain above the waters, but the great majority of the short, bearded race live in mountains on the fringe of the Grudensaan Empire on Fesiun, of which they are now a part. The stubbornness of dwarves is so legendary that their culture lives on regardless of what planet they call home, so they are well known to love the underground, working stone and metal, alchohol, close combat, and beards.


A strange subrace of Srejan encountered so rarely as to be essentially mythological. These mysterious rat men are said to have deep knowledge of the magics of death, and of the sun.


An extremely strange race of insectile creatures from deep space. They have multiple limbs, eyes, and have exoskeletons.


Graceful, bird-like humanoids with forms ranging from eagle-like to crane-like, they once ruled over a magnificent kingdom amidst the tundra and skies northwest of the Serphep Empire. The reasons for their decline and eventual disappearance are unknown, and it is amazingly difficult to even find traces of their cities. Many doubt the truth of their existence at all, but there is much documentation of trade disputes between Serphep caravans bound to and through the Maijanca cities. The paperwork is of such a volume and banality that it seems impossible that it was only a fantasy.


A loose-knit group of umbral, or death-loving shades. They are polymorphing, magical creatures that delight in all negative impulses. In general not very intelligent, but there are many exceptions also.


Feline-like humanoids that first lived on the planet Dremuc, in the lands west of Srejo and north of Grudensaan. Their society was in a period similar to that of europe in the late Middle Ages, due to their isolation and suppression by stronger neighbors. They were overthrown and assimilated long ago, though scattered bands live on where they can.


Forest elves originally from Fesiun. Blue skinned, graceful humanoids. Eventually become space-faring after learning from Ankhaou.


A loose-knit group of umbral, or death-loving shades. They are polymorphing, magical creatures that delight in all negative impulses. In general not very intelligent, but there are many exceptions also.


Originally the citizens of the ancient city of Pethios, now also refers to members of the Pethian League. Pethians come in almost all races, and are more of a culture than a particular species. They generally are united in the belief that protection of nature and the continuation of natural processes is a priority for preserving life where ever it exists.


Vile, disgusting bird-like creatues somewhere between a rock dove and a giant pelican, with brains somewhere between chimpanzees and humans. They managed to successfully build a powerful nation using abducted slaves to build and work in massive factories whose pollution was a large contributor to the ecological disaster of Dremuc. Their nation was obliterated by the flooding, but through means unknown they have managed to survive and proliferate on Dremuc as well as on Fesiun, though in wild solitary bands that resemble rookeries more than cities.


A once noble race of ratlings reduced to scrabbling out their living where they can. Long ago they ruled over a small kingdom east of the Neoh and north of the Grudensaan, but this was conquered and then flooded along with most of the rest of Dremuc.


A tiny island kingdom of halflings north of Pethios on Dremuc; the island now underwater. All of the Taxtli escaped unharmed and now live amongst the Dunbish and Pethian peoples. Their culture is strange to most others, and they live a life apart regardless of where they call home.


The vedua are ostensibly humanoid, but are divided into castes through most of their history by the nuances of birth offering up to eight arms and various apparently magical powers of more or less signifigant effect, with the nobles being the most armed and most powerful. As a rule, Vedua are somewhat innately spiritual and possesed of a sort of philosophic peacefulness, though they are capable with the arts of war as well as peace.


A mixed population of elves and humans, the Xanyay people live on a cluster of islands embedded in the vast seas of Dremuc. Their society has attained a high level of technology through a culture that honors learning and scientific investigation. They eventually become space-faring and also develop teleport systems.


Large intelligent monkeys, smallish, weighing on average 65lbs. They have a rather primitive society on Fesiun where they are known for their knowledge of endemic cures, maintaing ecosystems, and keeping a generally harmonious lifestyle.

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