Now that all four Keys have been discovered, its time to unlock the Seal and take possession of the true Treasure. But first, there’s the matter of discovering who is who. What seemed to be a contest of two factions has now been revealed to be a battle of four.

The Allies and Nazis have both been seeking the Treasure, thinking it will help their side win the War. But there are other players in this game as well: the Order of the Keepers is alive and well, and they have been doing their best to ensure that the Treasure is not used by any side in any conflict. Lastly, an even more secret cabal of absurdly wealthy individuals calling themselves the Seeker’s Guild wants the Treasure for their own greedy purposes. Which side have you been working for? It’s time to find out.
Action:
Step 1: Each player looks at their identity card, but still keeps it concealed unless it was revealed earlier.
Hearts– Allies
Clubs– Nazis
Spades– Order of the Keepers
Diamonds– Seeker’s Guild
Step 2: Determine the Identity of the Unknown Player. Roll d4:
1-2: Order of the Keepers
3-4: Seeker’s Guild
If any of the Players belong to the faction rolled, they get the Keys, dividing them equally if more than one Player benefits.
Now that we know which side every one is on, its time for the final race to the actual treasure itself. Players will have one last chance to secure the Keys and claim victory for their faction.

